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Red Hand of Doom | The Neverwinter Vault
RED HAND OF DOOM MARAUDER ATTACK (EL 8, PAGE 14) Hobgoblin Regulars, First Wave (6) CR 1 Hobgoblin warrior 2 LE Medium humanoid (goblinoid) Init +1; Senses darkvision 60 ft.; Listen +3, Spot +3 Languages Common, Goblin AC 18, touch 11, flat-footed 17 hp 13 (2 HD) Fort +5, Ref +1, Will –1 Speed 20 ft. (4 squares) Melee mwk longsword +4 (1d8+1/19–20) Ranged composite longbow +3 The Eye | Front Page File Name ↓ File Size ↓ Date ↓ ; Parent directory/--Red Hand blogger.com: MiB: Oct The Shackled City - Adventure blogger.com: MiB: Sep
Red hand of doom pdf download
The Red hand of doom pdf download Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood red hand of doom pdf download a precipice and raised his arms. It was published in February Continuing the Super Adventures.
That's because they expected d20 licensees to focus on adventure publication, taking the brunt red hand of doom pdf download one of the least profitable sorts of RPG publication, red hand of doom pdf download.
Super-adventures from Wizards that were larger and more important were even rarer. Return to the Temple of Elemental Evil and City of the Spider Queen were the only two in the early 3E era, then Wizards almost totally abandoned adventures for three years, with the exception of some Eberron modules, red hand of doom pdf download. Red Hand of Doom thus marked a big return for Wizards.
It would be followed by several other Wizards adventures in the final 3E years, red hand of doom pdf download, most of them in the "Expedition" series To qualify Red Hand of Doom as a super-adventure, designers Baker and Jacobs made sure it was both "huge" and "epic".
Though it's not a full-fledged adventure path, it should support 6 months of play. Red Hand of Doom was written as a classic adventure that could be used in any setting. To make the adventure classic, Baker and Jacobs focused on one of best-known races of old: goblinoids, with plenty of class levels to make them dangerous foes.
To make the adventure generic, they created a new locale, the Elsir Vale, that could be placed in any setting. It was an adventure style that hadn't been seen much since the "Bloodstone Pass" adventure series Jacobs notes a few more disparate influences: the Return of the King movieWorld of Warcraftred hand of doom pdf download, and a Chris Thomasson adventure called "Foundation of Flame", which appeared in Dungeon August Hail to the Designers Notes!
The biggest innovation in Red Hand of Doom is the inclusion of about a dozen designers' notes. These boxed notes talk about the philosophies and expectations behind some of the encounters. Wizards had never done anything of the sort before.
The Miniatures Connection. Introducing the Elsir Vale. The Elsir Vale was a large and new locale that included several towns and the nearby wilderness. It became even more notable when Wizards returned to the setting in their "Scales of War" adventure path, which ran from Dungeon July to Dungeon February The new story for 4E was set 10 years after Red Hand of Doom.
When reintroducing the setting for Scales of War, Wizards described it like this: "Bastions of civilization populate a dark, menacing world — islands of order and reason exist in a land otherwise overrun red hand of doom pdf download dark cults, vile monsters, creatures from the dark edges of the imagination, and worse.
When players combined the new description of the Elsir Vale, its cosmology, and perhaps even the fact that's it was a Vale, they came to the conclusion that the Elsir Vale was part of the same Points of Light world that also contained 4E's Nentir Vale.
Wizards never confirmed this, and you can't actually find Elsir Vale on the very large scale Points of Light map found in Conquest of Nerath However, "Garaitha's Anvil" in Dungeon June contained a reference to an adventure locale being "a rebuilt ruin of Nerath", which is strongly suggestive that the connection is genuine.
If so, Red Hand of Doom marked the first appearance of the default setting for 4E, two years before that edition of the game appeared! Expanding the Realms and Elsewhere. Red Hand of Doom also contains some short suggestions for where to place the Elsir Vale in Eberron, red hand of doom pdf download, the Forgotten Realms, and Greyhawk. Many people found the connection to the Realms particularly strong because the Elsir Vale fits very cleanly into the Realms near Shaar.
In fact, Shaar would be the Endless Plains on the Red Hand of Doom map. Wizards even canonized this connection by referencing the events of Red Hand of Dawn in Monster Manual IV which notes that "Rumors have surfaced of hobgoblins and spawn massing around the Rathgaunt Hills in the southern Shaar. About the Creators. Jacobs had strong experience with adventures thanks to his work on the "Shackled City" and "Age of Worms" adventure paths.
He had also contributed to several Wizards sourcebooks, but this was his first Wizards adventure. Please feel free to mail corrections, comments, and additions to shannon.
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Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Red Hand of Doom 3e. From Wizards of the Coast. Watermarked PDF. Average Rating 60 ratings. Who Can Stand Against the Son of the Dragon? Tomorrow we march to war! Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed.
This part of our work will never end. Customers Who Bought this Title also Purchased. Reviews 7. Please log in to add or reply to comments. Michael M May 18, am UTC. The problems you describe are alleviated by being a prepared DM May 18, am UTC, red hand of doom pdf download.
I remember playing in this adventure back in the day and thinking it was a great module. My DM, however, was not having any fun. I didn't really understand why until I tried to run it.
It is just a mess. They tried to organize the monsters somehow, but I couldn't figure it out. Instead, I found myself flipping back and forth all over the place, not being able to find anything. I even started trying to alphabetize the monsters. Then I just stopped and was like, "What am I doing? All my players were disappointed because they thought it was a red hand of doom pdf download adventure.
Brandon B May 04, am UTC. Marco M April 30, am UTC. Erich T April 25, pm UTC. Dale G April 24, pm UTC. Cody B April 22, pm UTC. Brady M March 19, pm UTC. William H March 13, am UTC. I'd buy this in a heartbeat if there was a Print on Demand version.
I've seen a few very positive references to it online mainly from Matt Colville and as a 5e DM I'm eager to steal good ideas from an adventure my players are unlikely to be familiar with. Brian M February 28, pm UTC. Clinton W January 22, pm UTC. PoD please? Man, I feel like I say this about every product i look up on here
D\u0026D Module Review: Red Hand of Doom
, time: 12:54Red hand of doom pdf download
RED HAND OF DOOM MARAUDER ATTACK (EL 8, PAGE 14) Hobgoblin Regulars, First Wave (6) CR 1 Hobgoblin warrior 2 LE Medium humanoid (goblinoid) Init +1; Senses darkvision 60 ft.; Listen +3, Spot +3 Languages Common, Goblin AC 18, touch 11, flat-footed 17 hp 13 (2 HD) Fort +5, Ref +1, Will –1 Speed 20 ft. (4 squares) Melee mwk longsword +4 (1d8+1/19–20) Ranged composite longbow +3 File Name ↓ File Size ↓ Date ↓ ; Parent directory/--Red Hand blogger.com: MiB: Oct The Shackled City - Adventure blogger.com: MiB: Sep 29/3/ · Red Hand of Doom: Author Sgt_Why: Submitted / Updated have included both ZIP and 7Zip version for download, your choice. (NOTE: There is a seperate downloads for blogger.com files to save ~mb of space. These go into the modules\witchwood directory and are only used by the editor, so most players won't miss them.) Files: Attachment Size; Red Hand of Doom () - Main Files
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